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Each survivor starts with one extra resource and a passive ability that bends the rules in their favor.
The Steward
Starting advantage: +1 Water · Aligns with The Surge Apocalypse advantage Ignores the additional Water discard imposed by Surge tiles.Gather, Build, Survive
Four steps from your first resource to Awakening.
Gather
Collect water, toilet paper, food, first aid and coffee from the tiles around you. Without a shelter, you can hold six.



Build
Spend resources on a shelter to raise your storage to nine. Upgrade it and you can hold twelve.



Survive
Event cards keep the pressure on, and tiles can flip into disasters: Invasion, Impact, Antidote, Uprising, Bomb and Surge.



Awaken
Gather from your survivor's disaster tiles three times to Awaken. Nobody wins without it.



Something Always Goes Wrong
Every turn starts with an event card. Some flip tiles into disasters. Some take your water, food or coffee. A few are Hold cards you keep for later, like Unscheduled, which you play on someone else's turn to make them lose a resource.
"You shouldn't have trusted the smell."
Spoiled Rations, discard all food.


















